X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_cave.c;h=07cb74a699c0308fc1d80e995a102bf389f61d30;hb=b377a0cc25c12922edb0e92050a552b86e5f7f3a;hp=9fa85405f86d1847fe5ed92480f72723bdf1d655;hpb=45b6628e4a1d3bf3bea5fdca794af788ceabd053;p=rocksndiamonds.git diff --git a/src/game_bd/bd_cave.c b/src/game_bd/bd_cave.c index 9fa85405..07cb74a6 100644 --- a/src/game_bd/bd_cave.c +++ b/src/game_bd/bd_cave.c @@ -777,18 +777,6 @@ void gd_cave_c64_random_set_seed(GdCave *cave, int seed1, int seed2) gd_c64_random_set_seed(&cave->c64_rand, seed1, seed2); } -/* - select random colors for a given cave. - this function will select colors so that they should look somewhat nice; for example - brick walls won't be the darkest color, for example. -*/ -static inline void swap(int *i1, int *i2) -{ - int t = *i1; - *i1 = *i2; - *i2 = t; -} - /* shrink cave if last line or last row is just steel wall (or (invisible) outbox).