X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_bd%2Fbd_c64import.c;h=b3e0310bb917f48fca5ee1e16d865dd917f03acc;hb=add3f75baa4b9a072bccd72537f0f5ccb5f225a5;hp=ff71031f72da3760a591dde33f23128d7ac3ddf0;hpb=1117b0f4a823be4971201f24df067203b54dbf59;p=rocksndiamonds.git diff --git a/src/game_bd/bd_c64import.c b/src/game_bd/bd_c64import.c index ff71031f..b3e0310b 100644 --- a/src/game_bd/bd_c64import.c +++ b/src/game_bd/bd_c64import.c @@ -663,13 +663,28 @@ static int cave_copy_from_bd1(GdCave *cave, const byte *data, int remaining_byte cave->acid_turns_to = (data[0x17] & (1 << 2)) ? O_EXPLODE_3 : O_ACID; - cave->colorb = GD_GDASH_BLACK; // border - black - cave->color0 = GD_GDASH_BLACK; // background - black - cave->color1= GD_GDASH_RED; - cave->color2 = GD_GDASH_PURPLE; - cave->color3 = GD_GDASH_YELLOW; - cave->color4 = cave->color3; // in bd1, amoeba was color3 - cave->color5 = cave->color3; // no slime, but let it be color 3 + if (format == GD_FORMAT_BD1_ATARI) + { + // atari colors + cave->color1 = gd_atari_color(data[0x13]); + cave->color2 = gd_atari_color(data[0x14]); + cave->color3 = gd_atari_color(data[0x15]); + cave->color4 = gd_atari_color(data[0x16]); // in atari, amoeba was green + cave->color5 = gd_atari_color(data[0x16]); // in atari, slime was green + cave->colorb = gd_atari_color(data[0x17]); // border = background + cave->color0 = gd_atari_color(data[0x17]); // background + } + else + { + // c64 colors + cave->colorb = gd_c64_color(0); // border = background, fixed color + cave->color0 = gd_c64_color(0); // background, fixed color + cave->color1 = gd_c64_color(data[0x13] & 0xf); + cave->color2 = gd_c64_color(data[0x14] & 0xf); + cave->color3 = gd_c64_color(data[0x15] & 0x7); // lower 3 bits only (vic-ii worked this way) + cave->color4 = cave->color3; // in bd1, amoeba was color3 + cave->color5 = cave->color3; // no slime, but let it be color 3 + } // random fill for (i = 0; i < 4; i++) @@ -1112,13 +1127,29 @@ static int cave_copy_from_bd2(GdCave *cave, const byte *data, int remaining_byte index++; // the colors from the memory dump are appended here by any2gdash - cave->colorb = GD_GDASH_BLACK; // border - black - cave->color0 = GD_GDASH_BLACK; // background - black - cave->color1 = GD_GDASH_RED; - cave->color2 = GD_GDASH_PURPLE; - cave->color3 = GD_GDASH_YELLOW; - cave->color4 = cave->color3; // in bd1, amoeba was color3 - cave->color5 = cave->color3; // no slime, but let it be color 3 + if (format == GD_FORMAT_BD2) + { + // c64 colors + cave->color0 = gd_c64_color(0); + cave->color1 = gd_c64_color(data[index + 0] & 0xf); + cave->color2 = gd_c64_color(data[index + 1] & 0xf); + cave->color3 = gd_c64_color(data[index + 2] & 0x7); // lower 3 bits only! + cave->color4 = cave->color1; // in bd2, amoeba was color1 + cave->color5 = cave->color1; // slime too + index += 3; + } + else + { + // atari colors + cave->color1 = gd_atari_color(data[index + 0]); + cave->color2 = gd_atari_color(data[index + 1]); + cave->color3 = gd_atari_color(data[index + 2]); + cave->color4 = gd_atari_color(data[index + 3]); // amoeba and slime + cave->color5 = gd_atari_color(data[index + 3]); + cave->colorb = gd_atari_color(data[index + 4]); // background and border + cave->color0 = gd_atari_color(data[index + 4]); + index += 5; + } return index; } @@ -1215,13 +1246,34 @@ static int cave_copy_from_plck(GdCave *cave, const byte *data, cave->level_slime_permeability_c64[i] = slime_shift_msb(data[0x1c2]); } - cave->colorb = GD_GDASH_BLACK; // border - black - cave->color0 = GD_GDASH_BLACK; // background - black - cave->color1 = GD_GDASH_RED; - cave->color2 = GD_GDASH_PURPLE; - cave->color3 = GD_GDASH_YELLOW; - cave->color4 = cave->color3; // in bd1, amoeba was color3 - cave->color5 = cave->color3; // no slime, but let it be color 3 + if (format == GD_FORMAT_PLC_ATARI) + { + // use atari colors + cave->colorb = gd_atari_color(0); // border + // indexes in data are not the same order as on c64!!! + cave->color0 = gd_atari_color(data[0x1e3]); // background + cave->color1 = gd_atari_color(data[0x1db]); + cave->color2 = gd_atari_color(data[0x1dd]); + cave->color3 = gd_atari_color(data[0x1df]); + // in atari plck, slime and amoeba could not coexist in the same cave. + // if amoeba was used, the graphics turned to green, and data at 0x1e1 was set to 0xd4. + // if slime was used, graphics to blue, and data at 0x1e1 was set to 0x72. + // these two colors could not be changed in the editor at all. + // (maybe they could have been changed in a hex editor) + cave->color4 = gd_atari_color(data[0x1e1]); + cave->color5 = gd_atari_color(data[0x1e1]); + } + else + { + // use c64 colors + cave->colorb = gd_c64_color(data[0x1db] & 0xf); // border + cave->color0 = gd_c64_color(data[0x1dd] & 0xf); + cave->color1 = gd_c64_color(data[0x1df] & 0xf); + cave->color2 = gd_c64_color(data[0x1e1] & 0xf); + cave->color3 = gd_c64_color(data[0x1e3] & 0x7); // lower 3 bits only! + cave->color4 = cave->color3; // in plck, amoeba was color3 + cave->color5 = cave->color3; // same for slime + } // ... the cave is stored like a map. cave->map = gd_cave_map_new(cave, GdElement);