X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=ffacbdddc1e96d1c0165d57fe892a7757a6d2395;hb=0d0e1a63d6b14109b64805bcb1a45ddf469ba35d;hp=220bc1a76200c12817219a499ad846e3f6b59678;hpb=2ae6ae8ed951e87fcba7c363705cd6ddea8de91c;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 220bc1a7..ffacbddd 100644 --- a/src/game.h +++ b/src/game.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2000 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -30,11 +30,15 @@ #define SC_ZEITBONUS 10 void GetPlayerConfig(void); +void DrawGameDoorValues(void); +void InitGameSound(); void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); int NewHiScore(void); + +void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -74,24 +78,30 @@ boolean MoveFigure(struct PlayerInfo *, int, int); void ScrollFigure(struct PlayerInfo *, int); void ScrollScreen(struct PlayerInfo *, int); -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); +void TestIfGoodThingHitsBadThing(int, int, int); +void TestIfBadThingHitsGoodThing(int, int, int); +void TestIfHeroTouchesBadThing(int, int); +void TestIfHeroRunsIntoBadThing(int, int, int); +void TestIfBadThingTouchesHero(int, int); +void TestIfBadThingRunsIntoHero(int, int, int); +void TestIfFriendTouchesBadThing(int, int); +void TestIfBadThingTouchesFriend(int, int); +void TestIfBadThingTouchesOtherBadThing(int, int); void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); boolean PlaceBomb(struct PlayerInfo *); -void PlaySoundLevel(int, int, int); + +void InitPlaySoundLevel(); + void RaiseScore(int); void RaiseScoreElement(int); +void RequestQuitGame(boolean); void CreateGameButtons(); +void FreeGameButtons(); void UnmapGameButtons(); #endif