X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=e7c7d89c56e4cf1dceb7d0e658fe39b38da82d47;hb=548bc4ec64319d780a7bc38a6d0141bf526c7e16;hp=4532367944b698fb9d1a4396eece66ef9c15d58d;hpb=ac86d841daa4ecafff3128110a1db109e03fb355;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 45323679..e7c7d89c 100644 --- a/src/game.h +++ b/src/game.h @@ -14,12 +14,25 @@ #ifndef GAME_H #define GAME_H +/* (not included here due to collisions with Emerald Mine engine definitions) */ +/* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#if 1 +struct GamePanelInfo +{ + struct TextPosInfo level; + struct TextPosInfo gems; + struct TextPosInfo inventory; + struct TextPosInfo keys; + struct TextPosInfo score; + struct TextPosInfo time; +}; +#else struct GamePanelInfo { struct XY level; @@ -29,6 +42,7 @@ struct GamePanelInfo struct XY score; struct XY time; }; +#endif struct GameInfo { @@ -96,6 +110,7 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean killed; /* player maybe present/active, but killed */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -193,6 +208,7 @@ struct PlayerInfo int lights_still_needed; int friends_still_needed; int key[MAX_NUM_KEYS]; + int num_white_keys; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; int shield_normal_time_left; int shield_deadly_time_left; @@ -240,6 +256,8 @@ void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); + +void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); unsigned int InitEngineRandom_RND(long);