X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=e75d50fcb539ce76a70d83e94e723aafa5384eb6;hb=3f336329750dff46fe1634f317eee24515cd9d11;hp=b93c9750544d5e8cb2c934c110f541ff3ad9a170;hpb=74ed6f367314f4b4f373b45f82cedd04595a2608;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index b93c9750..e75d50fc 100644 --- a/src/game.h +++ b/src/game.h @@ -18,44 +18,42 @@ /* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 #if 1 struct GamePanelInfo { struct TextPosInfo level_number; struct TextPosInfo gems; - struct TextPosInfo inventory; + struct TextPosInfo inventory_count; + struct TextPosInfo inventory_first[NUM_PANEL_INVENTORY]; + struct TextPosInfo inventory_last[NUM_PANEL_INVENTORY]; struct TextPosInfo key[MAX_NUM_KEYS]; struct TextPosInfo key_white; struct TextPosInfo key_white_count; struct TextPosInfo score; + struct TextPosInfo highscore; struct TextPosInfo time; struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; - struct TextPosInfo drop_next_1; - struct TextPosInfo drop_next_2; - struct TextPosInfo drop_next_3; - struct TextPosInfo drop_next_4; - struct TextPosInfo drop_next_5; - struct TextPosInfo drop_next_6; - struct TextPosInfo drop_next_7; - struct TextPosInfo drop_next_8; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; struct TextPosInfo shield_deadly_time; struct TextPosInfo exit; - struct TextPosInfo em_exit; - struct TextPosInfo sp_exit; - struct TextPosInfo steel_exit; - struct TextPosInfo em_steel_exit; struct TextPosInfo emc_magic_ball; struct TextPosInfo emc_magic_ball_switch; - struct TextPosInfo emc_magic_ball_time; struct TextPosInfo light_switch; struct TextPosInfo light_switch_time; struct TextPosInfo timegate_switch; @@ -73,18 +71,16 @@ struct GamePanelInfo struct TextPosInfo sokoban_objects; struct TextPosInfo sokoban_fields; struct TextPosInfo robot_wheel; - struct TextPosInfo conveyor_belt_1; - struct TextPosInfo conveyor_belt_1_switch; - struct TextPosInfo conveyor_belt_2; - struct TextPosInfo conveyor_belt_2_switch; - struct TextPosInfo conveyor_belt_3; - struct TextPosInfo conveyor_belt_3_switch; - struct TextPosInfo conveyor_belt_4; - struct TextPosInfo conveyor_belt_4_switch; + struct TextPosInfo conveyor_belt[NUM_BELTS]; + struct TextPosInfo conveyor_belt_switch[NUM_BELTS]; struct TextPosInfo magic_wall; struct TextPosInfo magic_wall_time; - struct TextPosInfo bd_magic_wall; - struct TextPosInfo dc_magic_wall; + struct TextPosInfo gravity_state; + struct TextPosInfo graphic[NUM_PANEL_GRAPHICS]; + struct TextPosInfo element[NUM_PANEL_ELEMENTS]; + struct TextPosInfo element_count[NUM_PANEL_ELEMENTS]; + struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE]; + struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE]; struct TextPosInfo player_name; struct TextPosInfo level_name; struct TextPosInfo level_author; @@ -119,6 +115,11 @@ struct GameInfo struct GamePanelInfo panel; struct GameButtonInfo button; + /* values for graphics engine customization */ + boolean use_native_emc_graphics_engine; + int forced_scroll_delay_value; + int scroll_delay_value; + /* values for engine initialization */ int default_push_delay_fixed; int default_push_delay_random; @@ -139,6 +140,7 @@ struct GameInfo /* variable within running game */ int yamyam_content_nr; + boolean robot_wheel_active; boolean magic_wall_active; int magic_wall_time_left; int light_time_left; @@ -200,8 +202,9 @@ struct PlayerInfo int GfxAction; - boolean use_murphy; + int initial_element; /* EL_PLAYER_1 to EL_PLAYER_4 or EL_SP_MURPHY */ int artwork_element; + boolean use_murphy; boolean block_last_field; int block_delay_adjustment; /* needed for different engine versions */ @@ -217,6 +220,8 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; int last_move_dir; @@ -304,6 +309,8 @@ int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); +void UpdateAndDisplayGameControlValues(); + void InitGameSound(); void InitGame(); @@ -344,5 +351,6 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons(); +void RedrawGameButtons(); #endif