X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=e20f50fa6101ce28bff631c2a0016ba5703f3575;hb=6460301d715f72f7247b3070a5d98c0b56cfdb67;hp=224df856e525130d8e12106c3e7d3b5282933a2d;hpb=93c8731e8f90c740a393896cdbff237068cd49a5;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 224df856..e20f50fa 100644 --- a/src/game.h +++ b/src/game.h @@ -42,6 +42,13 @@ #define SNAPSHOT_MODE_EVERY_COLLECT 3 #define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF +// values for game action events handled by game engine +#define GAME_EVENTS_NONE 0 +#define GAME_EVENTS_KEYS (1 << 0) +#define GAME_EVENTS_MOUSE (1 << 1) + +#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS + struct GamePanelInfo { @@ -178,6 +185,9 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; + // bit mask to indicate game action events handled by game engine + int event_mask; + // variable within running game int yamyam_content_nr; boolean robot_wheel_active; @@ -215,7 +225,7 @@ struct GameInfo // values for the new EMC elements int lenses_time_left; int magnify_time_left; - boolean ball_state; + boolean ball_active; int ball_content_nr; // values for player idle animation (no effect on engine) @@ -237,6 +247,7 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + boolean set_centered_player_wrap; // values for random number generator initialization after snapshot unsigned int num_random_calls;