X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=db61769a5ac04deb74627ec140f49d1b1477c424;hb=12a8eb6ca28aa97f422e7cf9317f01eb0dfc9a11;hp=e6b3f396a293aa124a4518cf0012489a18664799;hpb=266e2ba566bc95aa4e4d727ea8d585ee92ecf086;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index e6b3f396..db61769a 100644 --- a/src/game.h +++ b/src/game.h @@ -47,6 +47,7 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; @@ -88,12 +89,16 @@ struct GamePanelInfo struct GameButtonInfo { - struct MenuPosInfo stop; - struct MenuPosInfo pause; - struct MenuPosInfo play; - struct MenuPosInfo sound_music; - struct MenuPosInfo sound_loops; - struct MenuPosInfo sound_simple; + struct Rect stop; + struct Rect pause; + struct Rect play; + + struct Rect sound_music; + struct Rect sound_loops; + struct Rect sound_simple; + + struct Rect save; + struct Rect load; }; #else @@ -117,9 +122,11 @@ struct GameInfo /* values for graphics engine customization */ boolean use_native_emc_graphics_engine; + boolean use_native_sp_graphics_engine; boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; + int tile_size; /* values for engine initialization */ int default_push_delay_fixed; @@ -132,6 +139,10 @@ struct GameInfo int initial_move_delay_value[MAX_PLAYERS]; int initial_push_delay_value; + /* flag for single or multi-player mode (needed for playing tapes) */ + /* (when playing/recording games, this is identical to "setup.team_mode" */ + boolean team_mode; + /* flags to handle bugs in and changes between different engine versions */ /* (for the latest engine version, these flags should always be "FALSE") */ boolean use_change_when_pushing_bug; @@ -153,6 +164,7 @@ struct GameInfo boolean gravity; boolean explosions_delayed; boolean envelope_active; + boolean no_time_limit; /* (variable only in very special case) */ /* values for the new EMC elements */ int lenses_time_left; @@ -175,7 +187,7 @@ struct GameInfo boolean set_centered_player; /* values for random number generator initialization after snapshot */ - unsigned long num_random_calls; + unsigned int num_random_calls; }; struct PlayerInfo @@ -275,7 +287,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned long actual_frame_counter; + unsigned int actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -328,7 +340,7 @@ void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); void DrawDynamite(int, int); -void StartGameActions(boolean, boolean, long); +void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); @@ -339,6 +351,7 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); +void PlayLevelSound_SP(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); @@ -346,7 +359,7 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -unsigned int InitEngineRandom_RND(long); +unsigned int InitEngineRandom_RND(int); unsigned int RND(int); void FreeEngineSnapshot(); @@ -356,7 +369,10 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); +void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void HandleSoundButtonKeys(Key); + #endif