X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=db61769a5ac04deb74627ec140f49d1b1477c424;hb=12a8eb6ca28aa97f422e7cf9317f01eb0dfc9a11;hp=96af46d0f38c0de5e6e1c4612c03e4a4bb6f621b;hpb=61c3da024802ecc0268bab42d7499fc0346e4fd3;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 96af46d0..db61769a 100644 --- a/src/game.h +++ b/src/game.h @@ -92,9 +92,13 @@ struct GameButtonInfo struct Rect stop; struct Rect pause; struct Rect play; + struct Rect sound_music; struct Rect sound_loops; struct Rect sound_simple; + + struct Rect save; + struct Rect load; }; #else @@ -135,6 +139,10 @@ struct GameInfo int initial_move_delay_value[MAX_PLAYERS]; int initial_push_delay_value; + /* flag for single or multi-player mode (needed for playing tapes) */ + /* (when playing/recording games, this is identical to "setup.team_mode" */ + boolean team_mode; + /* flags to handle bugs in and changes between different engine versions */ /* (for the latest engine version, these flags should always be "FALSE") */ boolean use_change_when_pushing_bug; @@ -156,6 +164,7 @@ struct GameInfo boolean gravity; boolean explosions_delayed; boolean envelope_active; + boolean no_time_limit; /* (variable only in very special case) */ /* values for the new EMC elements */ int lenses_time_left; @@ -360,6 +369,7 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); +void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();