X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=db61769a5ac04deb74627ec140f49d1b1477c424;hb=08077278b4277434ebbeb0e828cf45f9ce9ee387;hp=50490be33c0a3527fec1a9f921e1823ddc450217;hpb=c3218c06da4da799c906a5adaacd625583f65616;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 50490be3..db61769a 100644 --- a/src/game.h +++ b/src/game.h @@ -92,9 +92,13 @@ struct GameButtonInfo struct Rect stop; struct Rect pause; struct Rect play; + struct Rect sound_music; struct Rect sound_loops; struct Rect sound_simple; + + struct Rect save; + struct Rect load; }; #else @@ -135,6 +139,10 @@ struct GameInfo int initial_move_delay_value[MAX_PLAYERS]; int initial_push_delay_value; + /* flag for single or multi-player mode (needed for playing tapes) */ + /* (when playing/recording games, this is identical to "setup.team_mode" */ + boolean team_mode; + /* flags to handle bugs in and changes between different engine versions */ /* (for the latest engine version, these flags should always be "FALSE") */ boolean use_change_when_pushing_bug; @@ -361,6 +369,7 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); +void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();