X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=d65ebd9af24268b575bae380dbaa85d53777edbd;hb=5ef9148d1f605af02e872264519eda261a3e88ca;hp=c6f74f865d36a0179decb5160e100c08ff99a3d2;hpb=457e98ec0803cd9005a522018e7c255454d1e915;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index c6f74f86..d65ebd9a 100644 --- a/src/game.h +++ b/src/game.h @@ -17,6 +17,8 @@ #define MAX_INVENTORY_SIZE 1000 +#define MAX_HEALTH 100 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 @@ -116,6 +118,14 @@ struct GameButtonInfo struct XY sound_music; struct XY sound_loops; struct XY sound_simple; + + struct XY panel_stop; + struct XY panel_pause; + struct XY panel_play; + + struct XY panel_sound_music; + struct XY panel_sound_loops; + struct XY panel_sound_simple; }; struct GameSnapshotInfo @@ -197,6 +207,9 @@ struct GameInfo /* values for special game initialization control */ boolean restart_level; + /* trigger message to ask for restarting the game */ + char *restart_game_message; + /* values for special game control */ int centered_player_nr; int centered_player_nr_next; @@ -212,6 +225,8 @@ struct GameInfo struct PlayerInfo { boolean present; /* player present in level playfield */ + boolean connected_locally; /* player connected (locally) */ + boolean connected_network; /* player connected (network) */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ boolean mapped; /* player already mapped to input device */ @@ -232,7 +247,8 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ - struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */ int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; @@ -258,8 +274,10 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; int last_move_dir; @@ -325,6 +343,9 @@ struct PlayerInfo int score; int score_final; + int health; + int health_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; @@ -394,6 +415,7 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +void RequestRestartGame(char *); unsigned int InitEngineRandom_RND(int); unsigned int RND(int); @@ -415,6 +437,9 @@ void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void MapGameButtonsOnTape(); +void UnmapGameButtonsOnTape(); +void RedrawGameButtonsOnTape(); void HandleSoundButtonKeys(Key);