X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=d1431c22b8b236bd7812a8886ac40ab6da1a5e04;hb=358fe8d37855c22ee5ee4e24d486757500043178;hp=f6c93315ceefb04b9b371d8527cfd4f325f19774;hpb=be1c10e7863850eba871b2c0da9d635313b2bc01;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index f6c93315..d1431c22 100644 --- a/src/game.h +++ b/src/game.h @@ -47,6 +47,7 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; @@ -88,12 +89,12 @@ struct GamePanelInfo struct GameButtonInfo { - struct MenuPosInfo stop; - struct MenuPosInfo pause; - struct MenuPosInfo play; - struct MenuPosInfo sound_music; - struct MenuPosInfo sound_loops; - struct MenuPosInfo sound_simple; + struct Rect stop; + struct Rect pause; + struct Rect play; + struct Rect sound_music; + struct Rect sound_loops; + struct Rect sound_simple; }; #else @@ -121,6 +122,7 @@ struct GameInfo boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; + int tile_size; /* values for engine initialization */ int default_push_delay_fixed; @@ -133,6 +135,10 @@ struct GameInfo int initial_move_delay_value[MAX_PLAYERS]; int initial_push_delay_value; + /* flag for single or multi-player mode (needed for playing tapes) */ + /* (when playing/recording games, this is identical to "setup.team_mode" */ + boolean team_mode; + /* flags to handle bugs in and changes between different engine versions */ /* (for the latest engine version, these flags should always be "FALSE") */ boolean use_change_when_pushing_bug; @@ -154,6 +160,7 @@ struct GameInfo boolean gravity; boolean explosions_delayed; boolean envelope_active; + boolean no_time_limit; /* (variable only in very special case) */ /* values for the new EMC elements */ int lenses_time_left; @@ -176,7 +183,7 @@ struct GameInfo boolean set_centered_player; /* values for random number generator initialization after snapshot */ - unsigned long num_random_calls; + unsigned int num_random_calls; }; struct PlayerInfo @@ -276,7 +283,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned long actual_frame_counter; + unsigned int actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -329,7 +336,7 @@ void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); void DrawDynamite(int, int); -void StartGameActions(boolean, boolean, long); +void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); @@ -340,6 +347,7 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); +void PlayLevelSound_SP(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); @@ -347,7 +355,7 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -unsigned int InitEngineRandom_RND(long); +unsigned int InitEngineRandom_RND(int); unsigned int RND(int); void FreeEngineSnapshot(); @@ -360,4 +368,6 @@ void FreeGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void HandleSoundButtonKeys(Key); + #endif