X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=cf5d2c285b993d93f79c0394cbd7ab29c170bf73;hb=a66c0afe4cfb63e59bfe5ffe61e4bd4e4367ce72;hp=a18b624772fa8da437f9b0709a7d27c2a40b8a24;hpb=a8613c2d9809cf90870f7c33b6fda80957241827;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index a18b6247..cf5d2c28 100644 --- a/src/game.h +++ b/src/game.h @@ -86,6 +86,9 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + + /* values for random number generator initialization after snapshot */ + unsigned long num_random_calls; }; struct PlayerInfo @@ -93,6 +96,7 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean killed; /* player maybe present/active, but killed */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -237,8 +241,13 @@ void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); + +void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +unsigned int InitEngineRandom_RND(long); +unsigned int RND(int); + void FreeEngineSnapshot(); void LoadEngineSnapshot(); void SaveEngineSnapshot();