X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=cf5d2c285b993d93f79c0394cbd7ab29c170bf73;hb=a66c0afe4cfb63e59bfe5ffe61e4bd4e4367ce72;hp=57621e88d9d9d9e9db8c0eb3f7092a41bf46db07;hpb=7c0b78ef65acbe880d7f905a5e38fb7bdac8f007;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 57621e88..cf5d2c28 100644 --- a/src/game.h +++ b/src/game.h @@ -86,6 +86,9 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + + /* values for random number generator initialization after snapshot */ + unsigned long num_random_calls; }; struct PlayerInfo @@ -93,6 +96,7 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean killed; /* player maybe present/active, but killed */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -199,9 +203,8 @@ struct PlayerInfo int inventory_size; }; - extern struct GameInfo game; -extern struct PlayerInfo stored_player[], *local_player; +extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player; #ifdef DEBUG @@ -238,8 +241,18 @@ void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); + +void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +unsigned int InitEngineRandom_RND(long); +unsigned int RND(int); + +void FreeEngineSnapshot(); +void LoadEngineSnapshot(); +void SaveEngineSnapshot(); +boolean CheckEngineSnapshot(); + void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons();