X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c957974cb49a98e532a41fc5d70b367ff0c7e0f9;hb=b6847742a0713d8ed21bb6104476db54f8c1a4b9;hp=e75d50fcb539ce76a70d83e94e723aafa5384eb6;hpb=3f336329750dff46fe1634f317eee24515cd9d11;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index e75d50fc..c957974c 100644 --- a/src/game.h +++ b/src/game.h @@ -182,7 +182,10 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean mapped; /* player already mapped to input device */ + boolean killed; /* player maybe present/active, but killed */ + boolean reanimated; /* player maybe killed, but reanimated */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -190,6 +193,7 @@ struct PlayerInfo int client_nr; /* network client identifier */ byte action; /* action from local input device */ + byte mapped_action; /* action mapped from device to player */ byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ @@ -327,6 +331,7 @@ void StartGameActions(boolean, boolean, long); void GameActions(void); void GameActions_EM_Main(); +void GameActions_SP_Main(); void GameActions_RND(); void ScrollLevel(int, int);