X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c7e70c315d2cd08b697e85dd52b9e0870befafe2;hb=462bca0782be497b984922afda26b5bf12bd3d75;hp=a18b624772fa8da437f9b0709a7d27c2a40b8a24;hpb=a8613c2d9809cf90870f7c33b6fda80957241827;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index a18b6247..c7e70c31 100644 --- a/src/game.h +++ b/src/game.h @@ -86,6 +86,9 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + + /* values for random number generator initialization after snapshot */ + unsigned long num_random_calls; }; struct PlayerInfo @@ -93,6 +96,7 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean killed; /* player maybe present/active, but killed */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -239,6 +243,9 @@ void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGame(boolean); +unsigned int InitEngineRandom_RND(long); +unsigned int RND(int); + void FreeEngineSnapshot(); void LoadEngineSnapshot(); void SaveEngineSnapshot();