X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c764e1d39163d18cf7dd56f5e54215fc7143906b;hb=e51177796149f37de339bda83558c3c49758be93;hp=e6b3f396a293aa124a4518cf0012489a18664799;hpb=266e2ba566bc95aa4e4d727ea8d585ee92ecf086;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index e6b3f396..c764e1d3 100644 --- a/src/game.h +++ b/src/game.h @@ -47,6 +47,7 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; @@ -117,6 +118,7 @@ struct GameInfo /* values for graphics engine customization */ boolean use_native_emc_graphics_engine; + boolean use_native_sp_graphics_engine; boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; @@ -339,6 +341,7 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); +void PlayLevelSound_SP(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); @@ -359,4 +362,6 @@ void FreeGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void HandleSoundButtonKeys(Key); + #endif