X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c764e1d39163d18cf7dd56f5e54215fc7143906b;hb=e51177796149f37de339bda83558c3c49758be93;hp=52202d061e74c7f94b56ec8ba2a389bb1c160088;hpb=e179e3132e8bab50fa23533de4d7514b5bd02c14;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 52202d06..c764e1d3 100644 --- a/src/game.h +++ b/src/game.h @@ -47,6 +47,7 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; @@ -117,6 +118,8 @@ struct GameInfo /* values for graphics engine customization */ boolean use_native_emc_graphics_engine; + boolean use_native_sp_graphics_engine; + boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; @@ -182,6 +185,8 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean mapped; /* player already mapped to input device */ + boolean killed; /* player maybe present/active, but killed */ boolean reanimated; /* player maybe killed, but reanimated */ @@ -191,6 +196,7 @@ struct PlayerInfo int client_nr; /* network client identifier */ byte action; /* action from local input device */ + byte mapped_action; /* action mapped from device to player */ byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ @@ -328,12 +334,14 @@ void StartGameActions(boolean, boolean, long); void GameActions(void); void GameActions_EM_Main(); +void GameActions_SP_Main(); void GameActions_RND(); void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); +void PlayLevelSound_SP(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); @@ -354,4 +362,6 @@ void FreeGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void HandleSoundButtonKeys(Key); + #endif