X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c5eba4f155939e7296315d0bee1acc780b9b6287;hb=01215f45fded700750d8cf0eca7b42924cf45342;hp=03dd47ea0058c3cc3c06ee3a98905e616b4a6779;hpb=97102b3b1d4db840689412618e9e787e76e3cb62;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 03dd47ea..c5eba4f1 100644 --- a/src/game.h +++ b/src/game.h @@ -52,7 +52,7 @@ struct GamePanelInfo { struct TextPosInfo level_number; struct TextPosInfo gems; - struct TextPosInfo gems_total; + struct TextPosInfo gems_needed; struct TextPosInfo gems_collected; struct TextPosInfo gems_score; struct TextPosInfo inventory_count; @@ -166,6 +166,7 @@ struct GameInfo // values for graphics engine customization int graphics_engine_version; + boolean use_native_bd_graphics_engine; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -177,6 +178,9 @@ struct GameInfo int scroll_delay_value; int tile_size; + // values for sound engine customization + boolean use_native_bd_sound_engine; + // constant within running game int engine_version; int emulation; @@ -212,7 +216,6 @@ struct GameInfo int wind_direction; boolean explosions_delayed; - boolean envelope_active; boolean no_level_time_limit; // (variable only in very special case) boolean time_limit; // forced by levelset config or setup option @@ -254,6 +257,8 @@ struct GameInfo // values for special request dialog control boolean request_active; + boolean envelope_active; + boolean any_door_active; // values for special game control int centered_player_nr; @@ -444,6 +449,7 @@ void DrawDynamite(int, int); void StartGameActions(boolean, boolean, int); void GameActions(void); +void GameActions_BD_Main(void); void GameActions_EM_Main(void); void GameActions_SP_Main(void); void GameActions_MM_Main(void); @@ -467,9 +473,12 @@ void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); boolean CheckRestartGame(void); +boolean checkGameRunning(void); +boolean checkGamePlaying(void); boolean checkGameSolved(void); boolean checkGameFailed(void); boolean checkGameEnded(void); +boolean checkRequestActive(void); unsigned int InitEngineRandom_RND(int); unsigned int RND(int);