X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c555578b4ae8ce4a2f8755d380e51bcb18d7aced;hb=90028d7d5240bfc3b674491c615f5f2abd0ca06d;hp=89ec940c23a33818c77b5ae80771645f409d4435;hpb=de5791c86b3c80e18b1871d39b9ec207c96c7cbf;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 89ec940c..c555578b 100644 --- a/src/game.h +++ b/src/game.h @@ -162,6 +162,9 @@ struct GameInfo boolean use_native_sp_graphics_engine; boolean use_masked_pushing; boolean use_masked_elements; + boolean use_masked_elements_initial; + int forced_scroll_x; + int forced_scroll_y; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -202,7 +205,8 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; - boolean no_time_limit; // (variable only in very special case) + boolean no_level_time_limit; // (variable only in very special case) + boolean time_limit; // forced by levelset config or setup option int time_final; // time (in seconds) or steps left or played int score_time_final; // time (in frames) or steps played @@ -240,12 +244,8 @@ struct GameInfo // values for special game initialization control boolean restart_level; - // trigger message to ask for restarting the game - char *restart_game_message; - // values for special request dialog control boolean request_active; - boolean request_active_or_moving; // values for special game control int centered_player_nr; @@ -275,6 +275,8 @@ struct GameInfo int LevelSolved_CountingTime; int LevelSolved_CountingScore; int LevelSolved_CountingHealth; + + boolean RestartGameRequested; }; struct PlayerInfo @@ -377,7 +379,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned int actual_frame_counter; + DelayCounter actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -425,8 +427,10 @@ void GameEnd(void); void MergeServerScore(void); void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); + void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); + void DrawDynamite(int, int); void StartGameActions(boolean, boolean, int); @@ -453,9 +457,8 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -void RequestRestartGame(char *); -void CheckGameOver(void); +boolean CheckRestartGame(void); boolean checkGameSolved(void); boolean checkGameFailed(void); boolean checkGameEnded(void);