X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c1fb5b127127675c74e5ac749ad53eb9f2d7eccc;hb=5ae3fc5d27076677a95153162abcf527c6dc8e63;hp=e7c7d89c56e4cf1dceb7d0e658fe39b38da82d47;hpb=548bc4ec64319d780a7bc38a6d0141bf526c7e16;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index e7c7d89c..c1fb5b12 100644 --- a/src/game.h +++ b/src/game.h @@ -18,21 +18,85 @@ /* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 #if 1 struct GamePanelInfo { - struct TextPosInfo level; + struct TextPosInfo level_number; struct TextPosInfo gems; - struct TextPosInfo inventory; - struct TextPosInfo keys; + struct TextPosInfo inventory_count; + struct TextPosInfo inventory_first[NUM_PANEL_INVENTORY]; + struct TextPosInfo inventory_last[NUM_PANEL_INVENTORY]; + struct TextPosInfo key[MAX_NUM_KEYS]; + struct TextPosInfo key_white; + struct TextPosInfo key_white_count; struct TextPosInfo score; struct TextPosInfo time; + struct TextPosInfo time_hh; + struct TextPosInfo time_mm; + struct TextPosInfo time_ss; + struct TextPosInfo shield_normal; + struct TextPosInfo shield_normal_time; + struct TextPosInfo shield_deadly; + struct TextPosInfo shield_deadly_time; + struct TextPosInfo exit; + struct TextPosInfo emc_magic_ball; + struct TextPosInfo emc_magic_ball_switch; + struct TextPosInfo light_switch; + struct TextPosInfo light_switch_time; + struct TextPosInfo timegate_switch; + struct TextPosInfo timegate_switch_time; + struct TextPosInfo switchgate_switch; + struct TextPosInfo emc_lenses; + struct TextPosInfo emc_lenses_time; + struct TextPosInfo emc_magnifier; + struct TextPosInfo emc_magnifier_time; + struct TextPosInfo balloon_switch; + struct TextPosInfo dynabomb_number; + struct TextPosInfo dynabomb_size; + struct TextPosInfo dynabomb_power; + struct TextPosInfo penguins; + struct TextPosInfo sokoban_objects; + struct TextPosInfo sokoban_fields; + struct TextPosInfo robot_wheel; + struct TextPosInfo conveyor_belt[NUM_BELTS]; + struct TextPosInfo conveyor_belt_switch[NUM_BELTS]; + struct TextPosInfo magic_wall; + struct TextPosInfo magic_wall_time; + struct TextPosInfo gravity_state; + struct TextPosInfo graphic[NUM_PANEL_GRAPHICS]; + struct TextPosInfo element[NUM_PANEL_ELEMENTS]; + struct TextPosInfo element_count[NUM_PANEL_ELEMENTS]; + struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE]; + struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE]; + struct TextPosInfo player_name; + struct TextPosInfo level_name; + struct TextPosInfo level_author; +}; + +struct GameButtonInfo +{ + struct MenuPosInfo stop; + struct MenuPosInfo pause; + struct MenuPosInfo play; + struct MenuPosInfo sound_music; + struct MenuPosInfo sound_loops; + struct MenuPosInfo sound_simple; }; + #else + struct GamePanelInfo { struct XY level; @@ -48,6 +112,12 @@ struct GameInfo { /* values for control panel */ struct GamePanelInfo panel; + struct GameButtonInfo button; + + /* values for graphics engine customization */ + boolean use_native_emc_graphics_engine; + int forced_scroll_delay_value; + int scroll_delay_value; /* values for engine initialization */ int default_push_delay_fixed; @@ -69,6 +139,7 @@ struct GameInfo /* variable within running game */ int yamyam_content_nr; + boolean robot_wheel_active; boolean magic_wall_active; int magic_wall_time_left; int light_time_left; @@ -142,9 +213,13 @@ struct PlayerInfo boolean LevelSolved, GameOver; + boolean LevelSolved_GameWon; boolean LevelSolved_GameEnd; + boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; int last_move_dir; @@ -227,10 +302,13 @@ void DEBUG_SetMaximumDynamite(); #endif void GetPlayerConfig(void); +int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); +void UpdateAndDisplayGameControlValues(); + void InitGameSound(); void InitGame(); @@ -271,5 +349,6 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons(); +void RedrawGameButtons(); #endif