X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c1fb5b127127675c74e5ac749ad53eb9f2d7eccc;hb=5ae3fc5d27076677a95153162abcf527c6dc8e63;hp=55a0b5e80484304d4998d116241bd80dacd5d9cc;hpb=5c909110697b6904d58880000face10c8ce8eb18;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 55a0b5e8..c1fb5b12 100644 --- a/src/game.h +++ b/src/game.h @@ -18,9 +18,17 @@ /* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 #if 1 struct GamePanelInfo @@ -28,22 +36,8 @@ struct GamePanelInfo struct TextPosInfo level_number; struct TextPosInfo gems; struct TextPosInfo inventory_count; - struct TextPosInfo inventory_first_1; - struct TextPosInfo inventory_first_2; - struct TextPosInfo inventory_first_3; - struct TextPosInfo inventory_first_4; - struct TextPosInfo inventory_first_5; - struct TextPosInfo inventory_first_6; - struct TextPosInfo inventory_first_7; - struct TextPosInfo inventory_first_8; - struct TextPosInfo inventory_last_1; - struct TextPosInfo inventory_last_2; - struct TextPosInfo inventory_last_3; - struct TextPosInfo inventory_last_4; - struct TextPosInfo inventory_last_5; - struct TextPosInfo inventory_last_6; - struct TextPosInfo inventory_last_7; - struct TextPosInfo inventory_last_8; + struct TextPosInfo inventory_first[NUM_PANEL_INVENTORY]; + struct TextPosInfo inventory_last[NUM_PANEL_INVENTORY]; struct TextPosInfo key[MAX_NUM_KEYS]; struct TextPosInfo key_white; struct TextPosInfo key_white_count; @@ -76,17 +70,16 @@ struct GamePanelInfo struct TextPosInfo sokoban_objects; struct TextPosInfo sokoban_fields; struct TextPosInfo robot_wheel; - struct TextPosInfo conveyor_belt_1; - struct TextPosInfo conveyor_belt_1_switch; - struct TextPosInfo conveyor_belt_2; - struct TextPosInfo conveyor_belt_2_switch; - struct TextPosInfo conveyor_belt_3; - struct TextPosInfo conveyor_belt_3_switch; - struct TextPosInfo conveyor_belt_4; - struct TextPosInfo conveyor_belt_4_switch; + struct TextPosInfo conveyor_belt[NUM_BELTS]; + struct TextPosInfo conveyor_belt_switch[NUM_BELTS]; struct TextPosInfo magic_wall; struct TextPosInfo magic_wall_time; struct TextPosInfo gravity_state; + struct TextPosInfo graphic[NUM_PANEL_GRAPHICS]; + struct TextPosInfo element[NUM_PANEL_ELEMENTS]; + struct TextPosInfo element_count[NUM_PANEL_ELEMENTS]; + struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE]; + struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE]; struct TextPosInfo player_name; struct TextPosInfo level_name; struct TextPosInfo level_author; @@ -122,6 +115,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + boolean use_native_emc_graphics_engine; int forced_scroll_delay_value; int scroll_delay_value; @@ -224,6 +218,8 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; int last_move_dir; @@ -311,6 +307,8 @@ int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); +void UpdateAndDisplayGameControlValues(); + void InitGameSound(); void InitGame(); @@ -351,5 +349,6 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons(); +void RedrawGameButtons(); #endif