X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c1fb5b127127675c74e5ac749ad53eb9f2d7eccc;hb=5ae3fc5d27076677a95153162abcf527c6dc8e63;hp=1718f8357a61448cb2cb43868cb55521741c5b5a;hpb=38ea4e57bc9b730abf7a15f8cc235465e6f0ad4c;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 1718f835..c1fb5b12 100644 --- a/src/game.h +++ b/src/game.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -14,11 +14,88 @@ #ifndef GAME_H #define GAME_H +/* (not included here due to collisions with Emerald Mine engine definitions) */ +/* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 + +#if 1 +struct GamePanelInfo +{ + struct TextPosInfo level_number; + struct TextPosInfo gems; + struct TextPosInfo inventory_count; + struct TextPosInfo inventory_first[NUM_PANEL_INVENTORY]; + struct TextPosInfo inventory_last[NUM_PANEL_INVENTORY]; + struct TextPosInfo key[MAX_NUM_KEYS]; + struct TextPosInfo key_white; + struct TextPosInfo key_white_count; + struct TextPosInfo score; + struct TextPosInfo time; + struct TextPosInfo time_hh; + struct TextPosInfo time_mm; + struct TextPosInfo time_ss; + struct TextPosInfo shield_normal; + struct TextPosInfo shield_normal_time; + struct TextPosInfo shield_deadly; + struct TextPosInfo shield_deadly_time; + struct TextPosInfo exit; + struct TextPosInfo emc_magic_ball; + struct TextPosInfo emc_magic_ball_switch; + struct TextPosInfo light_switch; + struct TextPosInfo light_switch_time; + struct TextPosInfo timegate_switch; + struct TextPosInfo timegate_switch_time; + struct TextPosInfo switchgate_switch; + struct TextPosInfo emc_lenses; + struct TextPosInfo emc_lenses_time; + struct TextPosInfo emc_magnifier; + struct TextPosInfo emc_magnifier_time; + struct TextPosInfo balloon_switch; + struct TextPosInfo dynabomb_number; + struct TextPosInfo dynabomb_size; + struct TextPosInfo dynabomb_power; + struct TextPosInfo penguins; + struct TextPosInfo sokoban_objects; + struct TextPosInfo sokoban_fields; + struct TextPosInfo robot_wheel; + struct TextPosInfo conveyor_belt[NUM_BELTS]; + struct TextPosInfo conveyor_belt_switch[NUM_BELTS]; + struct TextPosInfo magic_wall; + struct TextPosInfo magic_wall_time; + struct TextPosInfo gravity_state; + struct TextPosInfo graphic[NUM_PANEL_GRAPHICS]; + struct TextPosInfo element[NUM_PANEL_ELEMENTS]; + struct TextPosInfo element_count[NUM_PANEL_ELEMENTS]; + struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE]; + struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE]; + struct TextPosInfo player_name; + struct TextPosInfo level_name; + struct TextPosInfo level_author; +}; + +struct GameButtonInfo +{ + struct MenuPosInfo stop; + struct MenuPosInfo pause; + struct MenuPosInfo play; + struct MenuPosInfo sound_music; + struct MenuPosInfo sound_loops; + struct MenuPosInfo sound_simple; +}; + +#else struct GamePanelInfo { @@ -29,11 +106,18 @@ struct GamePanelInfo struct XY score; struct XY time; }; +#endif struct GameInfo { /* values for control panel */ struct GamePanelInfo panel; + struct GameButtonInfo button; + + /* values for graphics engine customization */ + boolean use_native_emc_graphics_engine; + int forced_scroll_delay_value; + int scroll_delay_value; /* values for engine initialization */ int default_push_delay_fixed; @@ -55,6 +139,7 @@ struct GameInfo /* variable within running game */ int yamyam_content_nr; + boolean robot_wheel_active; boolean magic_wall_active; int magic_wall_time_left; int light_time_left; @@ -67,13 +152,11 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; -#if 1 /* values for the new EMC elements */ int lenses_time_left; int magnify_time_left; boolean ball_state; int ball_content_nr; -#endif /* values for player idle animation (no effect on engine) */ int player_boring_delay_fixed; @@ -88,6 +171,9 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + + /* values for random number generator initialization after snapshot */ + unsigned long num_random_calls; }; struct PlayerInfo @@ -95,6 +181,7 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean killed; /* player maybe present/active, but killed */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -126,6 +213,14 @@ struct PlayerInfo boolean LevelSolved, GameOver; + boolean LevelSolved_GameWon; + boolean LevelSolved_GameEnd; + boolean LevelSolved_PanelOff; + boolean LevelSolved_SaveTape; + boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; + int last_move_dir; boolean is_active; @@ -181,11 +276,14 @@ struct PlayerInfo int step_counter; int score; + int score_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; int friends_still_needed; int key[MAX_NUM_KEYS]; + int num_white_keys; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; int shield_normal_time_left; int shield_deadly_time_left; @@ -195,9 +293,8 @@ struct PlayerInfo int inventory_size; }; - extern struct GameInfo game; -extern struct PlayerInfo stored_player[], *local_player; +extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player; #ifdef DEBUG @@ -205,15 +302,19 @@ void DEBUG_SetMaximumDynamite(); #endif void GetPlayerConfig(void); +int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); +void UpdateAndDisplayGameControlValues(); + void InitGameSound(); -void InitGame(void); +void InitGame(); void UpdateEngineValues(int, int); void GameWon(void); +void GameEnd(void); void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void Moving2Blocked(int, int, int *, int *); @@ -233,10 +334,21 @@ void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); + +void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +unsigned int InitEngineRandom_RND(long); +unsigned int RND(int); + +void FreeEngineSnapshot(); +void LoadEngineSnapshot(); +void SaveEngineSnapshot(); +boolean CheckEngineSnapshot(); + void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons(); +void RedrawGameButtons(); #endif