X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=ba51836515b64bcb36dda560b81aa80201a53fb8;hb=1442f47fb19411923cba74dd8a7c17fef1fe5e0d;hp=519c6fc3d3692ae33d9965a342eb529b3fbd142b;hpb=3607ef8e4000754063935d908053d564de92c0a2;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 519c6fc3..ba518365 100644 --- a/src/game.h +++ b/src/game.h @@ -16,22 +16,6 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EMERALD 0 -#define SC_DIAMOND 1 -#define SC_BUG 2 -#define SC_SPACESHIP 3 -#define SC_YAMYAM 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_NUT 7 -#define SC_DYNAMITE 8 -#define SC_KEY 9 -#define SC_TIME_BONUS 10 -#define SC_CRYSTAL 11 -#define SC_PEARL 12 -#define SC_SHIELD 13 - void GetPlayerConfig(void); void DrawGameDoorValues(void); void InitGameSound(); @@ -72,6 +56,7 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); @@ -87,7 +72,6 @@ void TestIfBadThingTouchesOtherBadThing(int, int); void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); boolean DropElement(struct PlayerInfo *);