X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=b801932c3f9df35338c2519a69d7d7a4af54a889;hb=8c7cf0796617d786268af85fc5e5f1ad7846f3a1;hp=e334dcc608e1b9aec60ccf319aad6ff9b276e6fb;hpb=9fa601d400aa71f38fcdc19eaf107f42e0d2a2a3;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index e334dcc6..b801932c 100644 --- a/src/game.h +++ b/src/game.h @@ -105,6 +105,7 @@ struct GameButtonInfo struct XY redo; struct XY save; + struct XY pause2; struct XY load; struct XY sound_music; @@ -354,6 +355,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -376,12 +378,14 @@ void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); boolean SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); -void MapStopPlayButtons(); void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();