X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=ae0a1cc19ec93bfe4da257cec54d1ce30af1be61;hb=686d4883428879e2e882222a6579e376d9e4ac4c;hp=3f04c02edfe87c8dba67f54c7b5f173101814469;hpb=f6bcc10ce7b517f04eb5cddf01c9ec29ee729b7e;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 3f04c02e..ae0a1cc1 100644 --- a/src/game.h +++ b/src/game.h @@ -28,6 +28,10 @@ #define NUM_PANEL_ELEMENTS 8 #define NUM_PANEL_CE_SCORE 8 +#define SNAPSHOT_MODE_STEP 0 +#define SNAPSHOT_MODE_MOVE 1 + + struct GamePanelInfo { struct TextPosInfo level_number; @@ -101,6 +105,14 @@ struct GameButtonInfo struct XY sound_simple; }; +struct GameSnapshotInfo +{ + int mode; + + byte last_action[MAX_PLAYERS]; + boolean changed_action; +}; + struct GameInfo { /* values for control panel */ @@ -175,6 +187,9 @@ struct GameInfo /* values for random number generator initialization after snapshot */ unsigned int num_random_calls; + + /* values for game engine snapshot control */ + struct GameSnapshotInfo snapshot; }; struct PlayerInfo @@ -353,7 +368,7 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -void SaveEngineSnapshotToList(); +boolean SaveEngineSnapshotToList(); boolean CheckEngineSnapshot(); void CreateGameButtons();