X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=acd25c1b80c1265137addb5999141f9eaf6b1c00;hb=066b410c0573fe64a1783116daf9d64883e9f03e;hp=9cf6a29719430015c3f79e9b254acdc9f4603244;hpb=7b31a77eec53ed2b96d5924a743b0706c9e4b11c;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 9cf6a297..acd25c1b 100644 --- a/src/game.h +++ b/src/game.h @@ -1,15 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* game.h * +* game.h * ***********************************************************/ #ifndef GAME_H @@ -17,33 +16,25 @@ #include "main.h" -#define DF_NO_PUSH 0 -#define DF_DIG 1 -#define DF_SNAP 2 - -#define MF_NO_ACTION 0 -#define MF_MOVING 1 -#define MF_ACTION 2 - -#define SCROLL_INIT 0 -#define SCROLL_GO_ON 1 - -/* explosion position marks */ -#define EX_NORMAL 0 -#define EX_CENTER 1 -#define EX_BORDER 2 - -/* fundamental game speed */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) +/* score for elements (also used by editor.c) */ +#define SC_EDELSTEIN 0 +#define SC_DIAMANT 1 +#define SC_KAEFER 2 +#define SC_FLIEGER 3 +#define SC_MAMPFER 4 +#define SC_ROBOT 5 +#define SC_PACMAN 6 +#define SC_KOKOSNUSS 7 +#define SC_DYNAMIT 8 +#define SC_SCHLUESSEL 9 +#define SC_ZEITBONUS 10 void GetPlayerConfig(void); void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); -BOOL NewHiScore(void); +int NewHiScore(void); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -61,7 +52,7 @@ void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); void AmoebeUmwandeln(int, int); -void AmoebeUmwandeln2(int, int, int); +void AmoebeUmwandelnBD(int, int, int); void AmoebeWaechst(int, int); void AmoebeAbleger(int, int); void Life(int, int); @@ -75,29 +66,35 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(int); +void GameActions(void); void ScrollLevel(int, int); -BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -BOOL MoveFigure(struct PlayerInfo *, int, int); +boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); +boolean MoveFigure(struct PlayerInfo *, int, int); void ScrollFigure(struct PlayerInfo *, int); void ScrollScreen(struct PlayerInfo *, int); -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); +void TestIfGoodThingHitsBadThing(int, int, int); +void TestIfBadThingHitsGoodThing(int, int, int); +void TestIfHeroTouchesBadThing(int, int); +void TestIfHeroRunsIntoBadThing(int, int, int); +void TestIfBadThingTouchesHero(int, int); +void TestIfBadThingRunsIntoHero(int, int, int); +void TestIfFriendTouchesBadThing(int, int); +void TestIfBadThingTouchesFriend(int, int); +void TestIfBadThingTouchesOtherBadThing(int, int); void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); -BOOL SnapField(struct PlayerInfo *, int, int); -BOOL PlaceBomb(struct PlayerInfo *); +boolean SnapField(struct PlayerInfo *, int, int); +boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); void RaiseScore(int); void RaiseScoreElement(int); +void RequestQuitGame(boolean); + +void CreateGameButtons(); +void UnmapGameButtons(); #endif