X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=ac2496e1bae9949340b3f2284bdebe75ab0c27d5;hb=531605e2e684de4c30a4e9927f9c5107f468b163;hp=92ab3451d4a3d65fe75d15d5bf95d41d90bda541;hpb=2dfebdae62bb9c56904025e6bfb9f1f931745ac0;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 92ab3451..ac2496e1 100644 --- a/src/game.h +++ b/src/game.h @@ -18,21 +18,82 @@ /* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 #if 1 struct GamePanelInfo { - struct TextPosInfo level; + struct TextPosInfo level_number; struct TextPosInfo gems; - struct TextPosInfo inventory; - struct TextPosInfo keys; + struct TextPosInfo inventory_count; + struct TextPosInfo inventory_first[NUM_PANEL_INVENTORY]; + struct TextPosInfo inventory_last[NUM_PANEL_INVENTORY]; + struct TextPosInfo key[MAX_NUM_KEYS]; + struct TextPosInfo key_white; + struct TextPosInfo key_white_count; struct TextPosInfo score; struct TextPosInfo time; + struct TextPosInfo time_hh; + struct TextPosInfo time_mm; + struct TextPosInfo time_ss; + struct TextPosInfo shield_normal; + struct TextPosInfo shield_normal_time; + struct TextPosInfo shield_deadly; + struct TextPosInfo shield_deadly_time; + struct TextPosInfo exit; + struct TextPosInfo emc_magic_ball; + struct TextPosInfo emc_magic_ball_switch; + struct TextPosInfo light_switch; + struct TextPosInfo light_switch_time; + struct TextPosInfo timegate_switch; + struct TextPosInfo timegate_switch_time; + struct TextPosInfo switchgate_switch; + struct TextPosInfo emc_lenses; + struct TextPosInfo emc_lenses_time; + struct TextPosInfo emc_magnifier; + struct TextPosInfo emc_magnifier_time; + struct TextPosInfo balloon_switch; + struct TextPosInfo dynabomb_number; + struct TextPosInfo dynabomb_size; + struct TextPosInfo dynabomb_power; + struct TextPosInfo penguins; + struct TextPosInfo sokoban_objects; + struct TextPosInfo sokoban_fields; + struct TextPosInfo robot_wheel; + struct TextPosInfo conveyor_belt[NUM_BELTS]; + struct TextPosInfo conveyor_belt_switch[NUM_BELTS]; + struct TextPosInfo magic_wall; + struct TextPosInfo magic_wall_time; + struct TextPosInfo gravity_state; + struct TextPosInfo element[NUM_PANEL_ELEMENTS]; + struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE]; + struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE]; + struct TextPosInfo player_name; + struct TextPosInfo level_name; + struct TextPosInfo level_author; +}; + +struct GameButtonInfo +{ + struct MenuPosInfo stop; + struct MenuPosInfo pause; + struct MenuPosInfo play; + struct MenuPosInfo sound_music; + struct MenuPosInfo sound_loops; + struct MenuPosInfo sound_simple; }; + #else + struct GamePanelInfo { struct XY level; @@ -48,6 +109,11 @@ struct GameInfo { /* values for control panel */ struct GamePanelInfo panel; + struct GameButtonInfo button; + + /* values for graphics engine customization */ + int forced_scroll_delay_value; + int scroll_delay_value; /* values for engine initialization */ int default_push_delay_fixed; @@ -69,6 +135,7 @@ struct GameInfo /* variable within running game */ int yamyam_content_nr; + boolean robot_wheel_active; boolean magic_wall_active; int magic_wall_time_left; int light_time_left; @@ -229,6 +296,7 @@ void DEBUG_SetMaximumDynamite(); #endif void GetPlayerConfig(void); +int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -273,5 +341,6 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons(); +void RedrawGameButtons(); #endif