X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=a4b1b0c5951e11bf8e8f55e67b60c83dca41882c;hb=724fbe31d039f8b7272f45b18f18a8d9ea2281df;hp=195f4202a1dce1a8cb858b142f8f3b2dd15c94eb;hpb=4666f6614557b1a47fda7442da7523519a4a1ac6;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 195f4202..a4b1b0c5 100644 --- a/src/game.h +++ b/src/game.h @@ -129,6 +129,9 @@ struct GameButtonInfo struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; + + struct XY touch_stop; + struct XY touch_pause; }; struct GameSnapshotInfo @@ -234,6 +237,7 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + boolean set_centered_player_fast; // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -243,6 +247,7 @@ struct GameInfo // values for handling states for solved level and game over boolean LevelSolved; + boolean GamePlayed; boolean GameOver; boolean LevelSolved_GameWon; @@ -274,12 +279,12 @@ struct PlayerInfo int client_nr; // network client identifier byte action; // action from local input device - byte mapped_action; // action mapped from device to player byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + byte snap_action; // action from TAS snap keys struct MouseActionInfo mouse_action; // (used by MM engine only) struct MouseActionInfo effective_mouse_action; // (used by MM engine only) @@ -451,6 +456,7 @@ void CreateGameButtons(void); void FreeGameButtons(void); void MapUndoRedoButtons(void); void UnmapUndoRedoButtons(void); +void ModifyPauseButtons(void); void MapGameButtons(void); void UnmapGameButtons(void); void RedrawGameButtons(void);