X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=a18b624772fa8da437f9b0709a7d27c2a40b8a24;hb=a8613c2d9809cf90870f7c33b6fda80957241827;hp=71ad7a0a3b8084c0296b9464c340b8522f15613d;hpb=2447100f7c3eacf4361973fa90814d9bd0e2b055;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 71ad7a0a..a18b6247 100644 --- a/src/game.h +++ b/src/game.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -20,8 +20,21 @@ #define MAX_NUM_KEYS 8 +struct GamePanelInfo +{ + struct XY level; + struct XY gems; + struct XY inventory; + struct XY keys; + struct XY score; + struct XY time; +}; + struct GameInfo { + /* values for control panel */ + struct GamePanelInfo panel; + /* values for engine initialization */ int default_push_delay_fixed; int default_push_delay_random; @@ -54,13 +67,11 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; -#if 1 /* values for the new EMC elements */ int lenses_time_left; int magnify_time_left; boolean ball_state; int ball_content_nr; -#endif /* values for player idle animation (no effect on engine) */ int player_boring_delay_fixed; @@ -113,6 +124,10 @@ struct PlayerInfo boolean LevelSolved, GameOver; + boolean LevelSolved_GameEnd; + boolean LevelSolved_SaveTape; + boolean LevelSolved_SaveScore; + int last_move_dir; boolean is_active; @@ -168,6 +183,8 @@ struct PlayerInfo int step_counter; int score; + int score_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; @@ -182,9 +199,8 @@ struct PlayerInfo int inventory_size; }; - extern struct GameInfo game; -extern struct PlayerInfo stored_player[], *local_player; +extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player; #ifdef DEBUG @@ -197,10 +213,11 @@ void DrawGameValue_Time(int); void DrawGameDoorValues(void); void InitGameSound(); -void InitGame(void); +void InitGame(); void UpdateEngineValues(int, int); void GameWon(void); +void GameEnd(void); void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void Moving2Blocked(int, int, int *, int *); @@ -222,6 +239,11 @@ void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGame(boolean); +void FreeEngineSnapshot(); +void LoadEngineSnapshot(); +void SaveEngineSnapshot(); +boolean CheckEngineSnapshot(); + void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons();