X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=a18b3f0cb56df50a12bda57a4b10044d68e393bf;hb=590e9a86daa2b0d3923673bfe02525766224808e;hp=57621e88d9d9d9e9db8c0eb3f7092a41bf46db07;hpb=7c0b78ef65acbe880d7f905a5e38fb7bdac8f007;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 57621e88..a18b3f0c 100644 --- a/src/game.h +++ b/src/game.h @@ -14,12 +14,25 @@ #ifndef GAME_H #define GAME_H +/* (not included here due to collisions with Emerald Mine engine definitions) */ +/* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#if 1 +struct GamePanelInfo +{ + struct TextPosInfo level; + struct TextPosInfo gems; + struct TextPosInfo inventory; + struct TextPosInfo keys; + struct TextPosInfo score; + struct TextPosInfo time; +}; +#else struct GamePanelInfo { struct XY level; @@ -29,6 +42,7 @@ struct GamePanelInfo struct XY score; struct XY time; }; +#endif struct GameInfo { @@ -86,6 +100,9 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + + /* values for random number generator initialization after snapshot */ + unsigned long num_random_calls; }; struct PlayerInfo @@ -93,6 +110,7 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean killed; /* player maybe present/active, but killed */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -124,7 +142,9 @@ struct PlayerInfo boolean LevelSolved, GameOver; + boolean LevelSolved_GameWon; boolean LevelSolved_GameEnd; + boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; @@ -190,6 +210,7 @@ struct PlayerInfo int lights_still_needed; int friends_still_needed; int key[MAX_NUM_KEYS]; + int num_white_keys; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; int shield_normal_time_left; int shield_deadly_time_left; @@ -199,9 +220,8 @@ struct PlayerInfo int inventory_size; }; - extern struct GameInfo game; -extern struct PlayerInfo stored_player[], *local_player; +extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player; #ifdef DEBUG @@ -209,6 +229,7 @@ void DEBUG_SetMaximumDynamite(); #endif void GetPlayerConfig(void); +int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -238,8 +259,18 @@ void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); + +void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +unsigned int InitEngineRandom_RND(long); +unsigned int RND(int); + +void FreeEngineSnapshot(); +void LoadEngineSnapshot(); +void SaveEngineSnapshot(); +boolean CheckEngineSnapshot(); + void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons();