X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=9fda50e30c12f932de8ecfb879048d4c59f31f91;hb=9eacc6f4e47b05a7c4942f205faac1d62b0fc289;hp=e334dcc608e1b9aec60ccf319aad6ff9b276e6fb;hpb=9fa601d400aa71f38fcdc19eaf107f42e0d2a2a3;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index e334dcc6..9fda50e3 100644 --- a/src/game.h +++ b/src/game.h @@ -105,6 +105,7 @@ struct GameButtonInfo struct XY redo; struct XY save; + struct XY pause2; struct XY load; struct XY sound_music; @@ -127,6 +128,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -354,6 +356,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int); @@ -376,12 +379,14 @@ void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); boolean SaveEngineSnapshotToList(); +void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); +boolean CheckEngineSnapshotList(); void CreateGameButtons(); void FreeGameButtons(); -void MapStopPlayButtons(); void MapUndoRedoButtons(); +void UnmapUndoRedoButtons(); void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();