X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=9db0ef6b316edfaa0c58aec551287a9b956e0a03;hb=89987a00158f6655e3475053d3f52aa256f0768b;hp=b0aa6e9f9c6700bb7b229ce104ffa6e6d4311ebc;hpb=f45528c08776cd2c87a83bf3ec7e1f7fe7b18765;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index b0aa6e9f..9db0ef6b 100644 --- a/src/game.h +++ b/src/game.h @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * game.h * ***********************************************************/ @@ -25,8 +24,8 @@ #define MF_MOVING 1 #define MF_ACTION 2 -#define SCROLL_FIGURE_INIT 0 -#define SCROLL_FIGURE_GO_ON 1 +#define SCROLL_INIT 0 +#define SCROLL_GO_ON 1 /* explosion position marks */ #define EX_NORMAL 0 @@ -43,7 +42,7 @@ void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); -BOOL NewHiScore(void); +boolean NewHiScore(void); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -75,12 +74,13 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(int); +void GameActions(void); void ScrollLevel(int, int); -BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -BOOL MoveFigure(struct PlayerInfo *, int, int); +boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); +boolean MoveFigure(struct PlayerInfo *, int, int); void ScrollFigure(struct PlayerInfo *, int); +void ScrollScreen(struct PlayerInfo *, int); void TestIfGoodThingHitsBadThing(int, int); void TestIfBadThingHitsGoodThing(int, int); @@ -93,8 +93,8 @@ void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); -BOOL SnapField(struct PlayerInfo *, int, int); -BOOL PlaceBomb(struct PlayerInfo *); +boolean SnapField(struct PlayerInfo *, int, int); +boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); void RaiseScore(int); void RaiseScoreElement(int);