X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=9d73679232a97fb54eff280e902b4cabc933f260;hb=37a06df577bbfd00f4b361f92cacb0d97036ba93;hp=554fc952787d18500c8b91877d380dd80385ca15;hpb=8c3a8e72f2bebc6a732f11cac24a4f3ca21dd730;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 554fc952..9d736792 100644 --- a/src/game.h +++ b/src/game.h @@ -16,26 +16,16 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EMERALD 0 -#define SC_DIAMOND 1 -#define SC_BUG 2 -#define SC_SPACESHIP 3 -#define SC_YAMYAM 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_NUT 7 -#define SC_DYNAMITE 8 -#define SC_KEY 9 -#define SC_TIME_BONUS 10 -#define SC_CRYSTAL 11 -#define SC_PEARL 12 -#define SC_SHIELD 13 - void GetPlayerConfig(void); + +void DrawGameValue_Time(int); void DrawGameDoorValues(void); + void InitGameSound(); void InitGame(void); + +void UpdateEngineValues(int, int); + void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); @@ -73,28 +63,26 @@ void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -int GetPlayerAction(struct PlayerInfo *, int); - void GameActions(void); void ScrollLevel(int, int); void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); -void TestIfHeroTouchesBadThing(int, int); -void TestIfHeroRunsIntoBadThing(int, int, int); -void TestIfBadThingTouchesHero(int, int); -void TestIfBadThingRunsIntoHero(int, int, int); +void TestIfPlayerTouchesBadThing(int, int); +void TestIfPlayerRunsIntoBadThing(int, int, int); +void TestIfBadThingTouchesPlayer(int, int); +void TestIfBadThingRunsIntoPlayer(int, int, int); void TestIfFriendTouchesBadThing(int, int); void TestIfBadThingTouchesFriend(int, int); void TestIfBadThingTouchesOtherBadThing(int, int); -void KillHero(struct PlayerInfo *); -void BuryHero(struct PlayerInfo *); -void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); +void KillPlayer(struct PlayerInfo *); +void BuryPlayer(struct PlayerInfo *); +void RemovePlayer(struct PlayerInfo *); boolean SnapField(struct PlayerInfo *, int, int); boolean DropElement(struct PlayerInfo *); void InitPlayLevelSound(); +void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int);