X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=9cf6a29719430015c3f79e9b254acdc9f4603244;hb=7b31a77eec53ed2b96d5924a743b0706c9e4b11c;hp=dabcb1afaa9c1d2c3303575ffe8ea04c1d78db37;hpb=01a14ec659822082594be0304cc701f816043ad9;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index dabcb1af..9cf6a297 100644 --- a/src/game.h +++ b/src/game.h @@ -25,6 +25,9 @@ #define MF_MOVING 1 #define MF_ACTION 2 +#define SCROLL_INIT 0 +#define SCROLL_GO_ON 1 + /* explosion position marks */ #define EX_NORMAL 0 #define EX_CENTER 1 @@ -49,7 +52,7 @@ void RemoveMovingField(int, int); void DrawDynamite(int, int); void CheckDynamite(int, int); void Explode(int, int, int, int); -void DynaExplode(int, int, int); +void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); @@ -72,26 +75,27 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(void); +void GameActions(int); void ScrollLevel(int, int); -BOOL MoveFigureOneStep(int, int, int, int); -BOOL MoveFigure(int, int); -void ScrollFigure(int); +BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); +BOOL MoveFigure(struct PlayerInfo *, int, int); +void ScrollFigure(struct PlayerInfo *, int); +void ScrollScreen(struct PlayerInfo *, int); void TestIfGoodThingHitsBadThing(int, int); void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(void); -void TestIfBadThingHitsHero(void); +void TestIfHeroHitsBadThing(int, int); +void TestIfBadThingHitsHero(int, int); void TestIfFriendHitsBadThing(int, int); void TestIfBadThingHitsFriend(int, int); void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(void); -void BuryHero(void); -void RemoveHero(void); -int DigField(int, int, int, int, int); -BOOL SnapField(int, int); -BOOL PlaceBomb(void); +void KillHero(struct PlayerInfo *); +void BuryHero(struct PlayerInfo *); +void RemoveHero(struct PlayerInfo *); +int DigField(struct PlayerInfo *, int, int, int, int, int); +BOOL SnapField(struct PlayerInfo *, int, int); +BOOL PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); void RaiseScore(int); void RaiseScoreElement(int);