X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=98bdda1df6f56ea4d96bf515b708e02a59497f69;hb=7b387b9e5e8095a01c18ea041f19d71be83146b9;hp=f855387a33568ae19c90942a786a34a60e9c2232;hpb=f7704e2d22e9499efe6380e0c916c2bd4918e4be;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index f855387a..98bdda1d 100644 --- a/src/game.h +++ b/src/game.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -14,12 +14,101 @@ #ifndef GAME_H #define GAME_H +/* (not included here due to collisions with Emerald Mine engine definitions) */ +/* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#if 1 +struct GamePanelInfo +{ + struct TextPosInfo level_number; + struct TextPosInfo gems; + struct TextPosInfo inventory_count; + struct TextPosInfo inventory_first_1; + struct TextPosInfo inventory_first_2; + struct TextPosInfo inventory_first_3; + struct TextPosInfo inventory_first_4; + struct TextPosInfo inventory_first_5; + struct TextPosInfo inventory_first_6; + struct TextPosInfo inventory_first_7; + struct TextPosInfo inventory_first_8; + struct TextPosInfo inventory_last_1; + struct TextPosInfo inventory_last_2; + struct TextPosInfo inventory_last_3; + struct TextPosInfo inventory_last_4; + struct TextPosInfo inventory_last_5; + struct TextPosInfo inventory_last_6; + struct TextPosInfo inventory_last_7; + struct TextPosInfo inventory_last_8; + struct TextPosInfo key[MAX_NUM_KEYS]; + struct TextPosInfo key_white; + struct TextPosInfo key_white_count; + struct TextPosInfo score; + struct TextPosInfo time; + struct TextPosInfo time_hh; + struct TextPosInfo time_mm; + struct TextPosInfo time_ss; + struct TextPosInfo shield_normal; + struct TextPosInfo shield_normal_time; + struct TextPosInfo shield_deadly; + struct TextPosInfo shield_deadly_time; + struct TextPosInfo exit; + struct TextPosInfo em_exit; + struct TextPosInfo sp_exit; + struct TextPosInfo steel_exit; + struct TextPosInfo em_steel_exit; + struct TextPosInfo emc_magic_ball; + struct TextPosInfo emc_magic_ball_switch; + struct TextPosInfo light_switch; + struct TextPosInfo light_switch_time; + struct TextPosInfo timegate_switch; + struct TextPosInfo timegate_switch_time; + struct TextPosInfo switchgate_switch; + struct TextPosInfo emc_lenses; + struct TextPosInfo emc_lenses_time; + struct TextPosInfo emc_magnifier; + struct TextPosInfo emc_magnifier_time; + struct TextPosInfo balloon_switch; + struct TextPosInfo dynabomb_number; + struct TextPosInfo dynabomb_size; + struct TextPosInfo dynabomb_power; + struct TextPosInfo penguins; + struct TextPosInfo sokoban_objects; + struct TextPosInfo sokoban_fields; + struct TextPosInfo robot_wheel; + struct TextPosInfo conveyor_belt_1; + struct TextPosInfo conveyor_belt_1_switch; + struct TextPosInfo conveyor_belt_2; + struct TextPosInfo conveyor_belt_2_switch; + struct TextPosInfo conveyor_belt_3; + struct TextPosInfo conveyor_belt_3_switch; + struct TextPosInfo conveyor_belt_4; + struct TextPosInfo conveyor_belt_4_switch; + struct TextPosInfo magic_wall; + struct TextPosInfo magic_wall_time; + struct TextPosInfo bd_magic_wall; + struct TextPosInfo dc_magic_wall; + struct TextPosInfo player_name; + struct TextPosInfo level_name; + struct TextPosInfo level_author; +}; + +struct GameButtonInfo +{ + struct MenuPosInfo stop; + struct MenuPosInfo pause; + struct MenuPosInfo play; + struct MenuPosInfo sound_music; + struct MenuPosInfo sound_loops; + struct MenuPosInfo sound_simple; +}; + +#else + struct GamePanelInfo { struct XY level; @@ -29,11 +118,17 @@ struct GamePanelInfo struct XY score; struct XY time; }; +#endif struct GameInfo { /* values for control panel */ struct GamePanelInfo panel; + struct GameButtonInfo button; + + /* values for graphics engine customization */ + int forced_scroll_delay_value; + int scroll_delay_value; /* values for engine initialization */ int default_push_delay_fixed; @@ -67,13 +162,11 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; -#if 1 /* values for the new EMC elements */ int lenses_time_left; int magnify_time_left; boolean ball_state; int ball_content_nr; -#endif /* values for player idle animation (no effect on engine) */ int player_boring_delay_fixed; @@ -88,6 +181,9 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + + /* values for random number generator initialization after snapshot */ + unsigned long num_random_calls; }; struct PlayerInfo @@ -95,6 +191,7 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean killed; /* player maybe present/active, but killed */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -126,7 +223,9 @@ struct PlayerInfo boolean LevelSolved, GameOver; + boolean LevelSolved_GameWon; boolean LevelSolved_GameEnd; + boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; @@ -185,11 +284,14 @@ struct PlayerInfo int step_counter; int score; + int score_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; int friends_still_needed; int key[MAX_NUM_KEYS]; + int num_white_keys; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; int shield_normal_time_left; int shield_deadly_time_left; @@ -199,9 +301,8 @@ struct PlayerInfo int inventory_size; }; - extern struct GameInfo game; -extern struct PlayerInfo stored_player[], *local_player; +extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player; #ifdef DEBUG @@ -209,6 +310,7 @@ void DEBUG_SetMaximumDynamite(); #endif void GetPlayerConfig(void); +int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -238,8 +340,18 @@ void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); + +void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +unsigned int InitEngineRandom_RND(long); +unsigned int RND(int); + +void FreeEngineSnapshot(); +void LoadEngineSnapshot(); +void SaveEngineSnapshot(); +boolean CheckEngineSnapshot(); + void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons();