X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=965d8f0380c75ddb36cd1b7247e77d0be19e6ecd;hb=a4bf969413cdda68ab8bb54a2a1181bdc09cf63a;hp=901254c2e471cf60648952c9b7066a6d46e63db4;hpb=57562a0f29074feea1dc01ddf1b1d5e4e6d59730;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 901254c2..965d8f03 100644 --- a/src/game.h +++ b/src/game.h @@ -27,7 +27,8 @@ #define SCROLL_INIT 0 #define SCROLL_GO_ON 1 -/* explosion position marks */ +/* explosion position and phase marks */ +#define EX_PHASE_START 0 #define EX_NORMAL 0 #define EX_CENTER 1 #define EX_BORDER 2 @@ -42,7 +43,7 @@ void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); -BOOL NewHiScore(void); +boolean NewHiScore(void); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -74,11 +75,11 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(byte); +void GameActions(void); void ScrollLevel(int, int); -BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -BOOL MoveFigure(struct PlayerInfo *, int, int); +boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); +boolean MoveFigure(struct PlayerInfo *, int, int); void ScrollFigure(struct PlayerInfo *, int); void ScrollScreen(struct PlayerInfo *, int); @@ -93,8 +94,8 @@ void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); -BOOL SnapField(struct PlayerInfo *, int, int); -BOOL PlaceBomb(struct PlayerInfo *); +boolean SnapField(struct PlayerInfo *, int, int); +boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); void RaiseScore(int); void RaiseScoreElement(int);