X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=95531163027886438ca1f202c709e173963b7b16;hb=c118d37bf6ad02e90d4ea7c4a4d7d34d8f745c26;hp=60c80908d8db67dea556c0955dc6ee8fa6d2391c;hpb=3e66c6792cc10afd72877d14eb00d63c3932e872;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 60c80908..95531163 100644 --- a/src/game.h +++ b/src/game.h @@ -36,6 +36,11 @@ #define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" #define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF +#define STR_SCORES_TYPE_LOCAL_ONLY "local_scores_only" +#define STR_SCORES_TYPE_SERVER_ONLY "server_scores_only" +#define STR_SCORES_TYPE_LOCAL_AND_SERVER "local_and_server_scores" +#define STR_SCORES_TYPE_DEFAULT STR_SCORES_TYPE_LOCAL_AND_SERVER + #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 @@ -157,6 +162,7 @@ struct GameInfo boolean use_native_sp_graphics_engine; boolean use_masked_pushing; boolean use_masked_elements; + boolean use_masked_elements_initial; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -197,7 +203,8 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; - boolean no_time_limit; // (variable only in very special case) + boolean no_level_time_limit; // (variable only in very special case) + boolean time_limit; // forced by levelset config or setup option int time_final; // time (in seconds) or steps left or played int score_time_final; // time (in frames) or steps played @@ -372,7 +379,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned int actual_frame_counter; + DelayCounter actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -449,8 +456,8 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); void RequestRestartGame(char *); -void CheckGameOver(void); +boolean CheckRestartGame(void); boolean checkGameSolved(void); boolean checkGameFailed(void); boolean checkGameEnded(void);