X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=94b96855ace5573a4d67a7ff68b5580baf69a2a7;hb=fc75248be965e2d68ebc16af009fefb30e9ac370;hp=5a96d4fc630cb23fc67d253984b1ec7b8afdfe8b;hpb=5d1b0bff6088d3b085ceac93f10e81a9ada99b47;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 5a96d4fc..94b96855 100644 --- a/src/game.h +++ b/src/game.h @@ -129,6 +129,9 @@ struct GameButtonInfo struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; + + struct XY touch_stop; + struct XY touch_pause; }; struct GameSnapshotInfo @@ -212,7 +215,7 @@ struct GameInfo // values for the new EMC elements int lenses_time_left; int magnify_time_left; - boolean ball_state; + boolean ball_active; int ball_content_nr; // values for player idle animation (no effect on engine) @@ -234,6 +237,7 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + boolean set_centered_player_wrap; // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -452,6 +456,7 @@ void CreateGameButtons(void); void FreeGameButtons(void); void MapUndoRedoButtons(void); void UnmapUndoRedoButtons(void); +void ModifyPauseButtons(void); void MapGameButtons(void); void UnmapGameButtons(void); void RedrawGameButtons(void);