X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=94144e3ee098210028344015c60bab38432b8e5e;hb=a83b80746af872fda08896f27e8b38303cd33bb2;hp=e20f50fa6101ce28bff631c2a0016ba5703f3575;hpb=6460301d715f72f7247b3070a5d98c0b56cfdb67;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index e20f50fa..94144e3e 100644 --- a/src/game.h +++ b/src/game.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.h // ============================================================================ @@ -36,19 +36,17 @@ #define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" #define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF +#define STR_SCORES_TYPE_LOCAL_ONLY "local_scores_only" +#define STR_SCORES_TYPE_SERVER_ONLY "server_scores_only" +#define STR_SCORES_TYPE_LOCAL_AND_SERVER "local_and_server_scores" +#define STR_SCORES_TYPE_DEFAULT STR_SCORES_TYPE_LOCAL_AND_SERVER + #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 #define SNAPSHOT_MODE_EVERY_COLLECT 3 #define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF -// values for game action events handled by game engine -#define GAME_EVENTS_NONE 0 -#define GAME_EVENTS_KEYS (1 << 0) -#define GAME_EVENTS_MOUSE (1 << 1) - -#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS - struct GamePanelInfo { @@ -163,6 +161,8 @@ struct GameInfo boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; + boolean use_masked_elements; + boolean use_masked_elements_initial; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -185,8 +185,9 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; - // bit mask to indicate game action events handled by game engine - int event_mask; + // flags to indicate which game actions are used in this game + boolean use_key_actions; + boolean use_mouse_actions; // variable within running game int yamyam_content_nr; @@ -204,6 +205,9 @@ struct GameInfo boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int time_final; // time (in seconds) or steps left or played + int score_time_final; // time (in frames) or steps played + int score; int score_final; @@ -242,6 +246,7 @@ struct GameInfo // values for special request dialog control boolean request_active; + boolean request_active_or_moving; // values for special game control int centered_player_nr; @@ -249,6 +254,9 @@ struct GameInfo boolean set_centered_player; boolean set_centered_player_wrap; + // values for single step mode control + boolean enter_single_step_mode; + // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -383,6 +391,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -401,7 +411,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void); @@ -413,6 +423,8 @@ void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); +void MergeServerScore(void); + void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -464,8 +476,8 @@ boolean CheckEngineSnapshotList(void); void CreateGameButtons(void); void FreeGameButtons(void); +void MapLoadSaveButtons(void); void MapUndoRedoButtons(void); -void UnmapUndoRedoButtons(void); void ModifyPauseButtons(void); void MapGameButtons(void); void UnmapGameButtons(void);