X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=94144e3ee098210028344015c60bab38432b8e5e;hb=3a9fc7d57928ecf8fbd12c525bcd2cb74dd5fc2d;hp=5a96d4fc630cb23fc67d253984b1ec7b8afdfe8b;hpb=5d1b0bff6088d3b085ceac93f10e81a9ada99b47;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 5a96d4fc..94144e3e 100644 --- a/src/game.h +++ b/src/game.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.h // ============================================================================ @@ -36,6 +36,11 @@ #define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" #define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF +#define STR_SCORES_TYPE_LOCAL_ONLY "local_scores_only" +#define STR_SCORES_TYPE_SERVER_ONLY "server_scores_only" +#define STR_SCORES_TYPE_LOCAL_AND_SERVER "local_and_server_scores" +#define STR_SCORES_TYPE_DEFAULT STR_SCORES_TYPE_LOCAL_AND_SERVER + #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 @@ -129,6 +134,9 @@ struct GameButtonInfo struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; + + struct XY touch_stop; + struct XY touch_pause; }; struct GameSnapshotInfo @@ -153,6 +161,8 @@ struct GameInfo boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; + boolean use_masked_elements; + boolean use_masked_elements_initial; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -175,6 +185,10 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; + // flags to indicate which game actions are used in this game + boolean use_key_actions; + boolean use_mouse_actions; + // variable within running game int yamyam_content_nr; boolean robot_wheel_active; @@ -191,6 +205,9 @@ struct GameInfo boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int time_final; // time (in seconds) or steps left or played + int score_time_final; // time (in frames) or steps played + int score; int score_final; @@ -212,7 +229,7 @@ struct GameInfo // values for the new EMC elements int lenses_time_left; int magnify_time_left; - boolean ball_state; + boolean ball_active; int ball_content_nr; // values for player idle animation (no effect on engine) @@ -229,11 +246,16 @@ struct GameInfo // values for special request dialog control boolean request_active; + boolean request_active_or_moving; // values for special game control int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + boolean set_centered_player_wrap; + + // values for single step mode control + boolean enter_single_step_mode; // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -369,6 +391,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -387,7 +411,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void); @@ -399,6 +423,8 @@ void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); +void MergeServerScore(void); + void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -450,8 +476,9 @@ boolean CheckEngineSnapshotList(void); void CreateGameButtons(void); void FreeGameButtons(void); +void MapLoadSaveButtons(void); void MapUndoRedoButtons(void); -void UnmapUndoRedoButtons(void); +void ModifyPauseButtons(void); void MapGameButtons(void); void UnmapGameButtons(void); void RedrawGameButtons(void);