X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=8a402dccb68ceea793e7f87e58138e15f6de89c4;hb=9c285b0e8e4d81c5559815c5f7142685ce865206;hp=6c6ea57bf46c6cf36fb6d1b791ecd60f26af5d9a;hpb=76b3cb92402127cde194888bab57397eca735220;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 6c6ea57b..8a402dcc 100644 --- a/src/game.h +++ b/src/game.h @@ -16,22 +16,6 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EMERALD 0 -#define SC_DIAMOND 1 -#define SC_BUG 2 -#define SC_SPACESHIP 3 -#define SC_YAMYAM 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_NUT 7 -#define SC_DYNAMITE 8 -#define SC_KEY 9 -#define SC_TIME_BONUS 10 -#define SC_CRYSTAL 11 -#define SC_PEARL 12 -#define SC_SHIELD 13 - void GetPlayerConfig(void); void DrawGameDoorValues(void); void InitGameSound(); @@ -54,7 +38,6 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); @@ -73,14 +56,10 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -97,7 +76,7 @@ int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); boolean DropElement(struct PlayerInfo *); -void InitPlaySoundLevel(); +void InitPlayLevelSound(); void RaiseScore(int); void RaiseScoreElement(int);