X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=8a402dccb68ceea793e7f87e58138e15f6de89c4;hb=9c285b0e8e4d81c5559815c5f7142685ce865206;hp=57fd8a81186534c229d40face3f94df9b362469d;hpb=3fd727f8ab7628eaab0be7de31658d7d468d6c8d;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 57fd8a81..8a402dcc 100644 --- a/src/game.h +++ b/src/game.h @@ -16,19 +16,6 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_SCHLUESSEL 9 -#define SC_ZEITBONUS 10 - void GetPlayerConfig(void); void DrawGameDoorValues(void); void InitGameSound(); @@ -37,6 +24,8 @@ void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); int NewHiScore(void); + +void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -49,7 +38,6 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); @@ -68,14 +56,10 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -90,7 +74,10 @@ void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); +boolean DropElement(struct PlayerInfo *); + +void InitPlayLevelSound(); + void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGame(boolean);