X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=8a402dccb68ceea793e7f87e58138e15f6de89c4;hb=9c285b0e8e4d81c5559815c5f7142685ce865206;hp=081964f58922999c0ce824d7e1e9aaa4ea74b584;hpb=69e8efac8d856859c55237e085ff8b514ae1aa3c;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 081964f5..8a402dcc 100644 --- a/src/game.h +++ b/src/game.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -16,26 +16,16 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_SCHLUESSEL 9 -#define SC_ZEITBONUS 10 - void GetPlayerConfig(void); void DrawGameDoorValues(void); +void InitGameSound(); void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); int NewHiScore(void); + +void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -48,7 +38,6 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); @@ -67,14 +56,10 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -89,13 +74,16 @@ void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); -void PlaySoundLevel(int, int, int); +boolean DropElement(struct PlayerInfo *); + +void InitPlayLevelSound(); + void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGame(boolean); void CreateGameButtons(); +void FreeGameButtons(); void UnmapGameButtons(); #endif