X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=8a402dccb68ceea793e7f87e58138e15f6de89c4;hb=49600fe866a0590700a684593913fc5674332201;hp=554fc952787d18500c8b91877d380dd80385ca15;hpb=8c3a8e72f2bebc6a732f11cac24a4f3ca21dd730;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 554fc952..8a402dcc 100644 --- a/src/game.h +++ b/src/game.h @@ -16,22 +16,6 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EMERALD 0 -#define SC_DIAMOND 1 -#define SC_BUG 2 -#define SC_SPACESHIP 3 -#define SC_YAMYAM 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_NUT 7 -#define SC_DYNAMITE 8 -#define SC_KEY 9 -#define SC_TIME_BONUS 10 -#define SC_CRYSTAL 11 -#define SC_PEARL 12 -#define SC_SHIELD 13 - void GetPlayerConfig(void); void DrawGameDoorValues(void); void InitGameSound(); @@ -73,8 +57,6 @@ void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -int GetPlayerAction(struct PlayerInfo *, int); - void GameActions(void); void ScrollLevel(int, int);