X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=8a402dccb68ceea793e7f87e58138e15f6de89c4;hb=12e44cdc1d38afab5da1ea3057e0c285a7a48356;hp=edbddd4d28871071b4bc583ef4f79533e01ef408;hpb=5ae04ac2ef54f6f164a797c16c9782042cc2ce67;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index edbddd4d..8a402dcc 100644 --- a/src/game.h +++ b/src/game.h @@ -16,19 +16,6 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EMERALD 0 -#define SC_DIAMOND 1 -#define SC_BUG 2 -#define SC_SPACESHIP 3 -#define SC_YAMYAM 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_NUT 7 -#define SC_DYNAMITE 8 -#define SC_KEY 9 -#define SC_TIME_BONUS 10 - void GetPlayerConfig(void); void DrawGameDoorValues(void); void InitGameSound(); @@ -51,7 +38,6 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); @@ -70,14 +56,10 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -92,9 +74,9 @@ void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); +boolean DropElement(struct PlayerInfo *); -void InitPlaySoundLevel(); +void InitPlayLevelSound(); void RaiseScore(int); void RaiseScoreElement(int);