X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=86c26eeb9c90b2758ed9b3f10d587ba6aaab380f;hb=70fab7480fcedd8f51015d592fc94f3ce50172d0;hp=c764e1d39163d18cf7dd56f5e54215fc7143906b;hpb=f965a2a6e56dd5c1e91b306dfd52b38b1dd49537;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index c764e1d3..86c26eeb 100644 --- a/src/game.h +++ b/src/game.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* game.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// game.h +// ============================================================================ #ifndef GAME_H #define GAME_H @@ -30,7 +28,6 @@ #define NUM_PANEL_ELEMENTS 8 #define NUM_PANEL_CE_SCORE 8 -#if 1 struct GamePanelInfo { struct TextPosInfo level_number; @@ -89,26 +86,17 @@ struct GamePanelInfo struct GameButtonInfo { - struct MenuPosInfo stop; - struct MenuPosInfo pause; - struct MenuPosInfo play; - struct MenuPosInfo sound_music; - struct MenuPosInfo sound_loops; - struct MenuPosInfo sound_simple; -}; + struct XY stop; + struct XY pause; + struct XY play; -#else + struct XY sound_music; + struct XY sound_loops; + struct XY sound_simple; -struct GamePanelInfo -{ - struct XY level; - struct XY gems; - struct XY inventory; - struct XY keys; - struct XY score; - struct XY time; + struct XY save; + struct XY load; }; -#endif struct GameInfo { @@ -122,6 +110,7 @@ struct GameInfo boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; + int tile_size; /* values for engine initialization */ int default_push_delay_fixed; @@ -134,6 +123,10 @@ struct GameInfo int initial_move_delay_value[MAX_PLAYERS]; int initial_push_delay_value; + /* flag for single or multi-player mode (needed for playing tapes) */ + /* (when playing/recording games, this is identical to "setup.team_mode" */ + boolean team_mode; + /* flags to handle bugs in and changes between different engine versions */ /* (for the latest engine version, these flags should always be "FALSE") */ boolean use_change_when_pushing_bug; @@ -155,6 +148,7 @@ struct GameInfo boolean gravity; boolean explosions_delayed; boolean envelope_active; + boolean no_time_limit; /* (variable only in very special case) */ /* values for the new EMC elements */ int lenses_time_left; @@ -177,7 +171,7 @@ struct GameInfo boolean set_centered_player; /* values for random number generator initialization after snapshot */ - unsigned long num_random_calls; + unsigned int num_random_calls; }; struct PlayerInfo @@ -277,7 +271,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned long actual_frame_counter; + unsigned int actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -330,7 +324,7 @@ void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); void DrawDynamite(int, int); -void StartGameActions(boolean, boolean, long); +void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); @@ -349,7 +343,7 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -unsigned int InitEngineRandom_RND(long); +unsigned int InitEngineRandom_RND(int); unsigned int RND(int); void FreeEngineSnapshot(); @@ -359,6 +353,7 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); +void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();