X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=7bf665e821304f10af32db57337eb5561681bb1f;hb=eeabc02e8cd3fd84a407cb34d5fc03c846da4d1c;hp=9fda50e30c12f932de8ecfb879048d4c59f31f91;hpb=a317406fca69646d6cfc430112ee90c84e960def;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 9fda50e3..7bf665e8 100644 --- a/src/game.h +++ b/src/game.h @@ -31,12 +31,14 @@ #define STR_SNAPSHOT_MODE_OFF "off" #define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" #define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" -#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_EVERY_MOVE +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 -#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_EVERY_MOVE +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF struct GamePanelInfo @@ -119,6 +121,9 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -269,6 +274,11 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; int frame_counter_bored; @@ -334,6 +344,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -342,7 +354,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -378,7 +390,8 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); boolean CheckEngineSnapshotList();