X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=6ecbefc48459689311e83e6e52bc29c32c71bad0;hb=7f44b998d7a52222429d0794d3ec1713f37a7f47;hp=dee0f9cd0a1a7d427199d9393c57cda4117cd788;hpb=5af7a60ac60b406852cfa7c445a60e3573124944;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index dee0f9cd..6ecbefc4 100644 --- a/src/game.h +++ b/src/game.h @@ -204,6 +204,7 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; boolean no_level_time_limit; // (variable only in very special case) + boolean time_limit; // forced by levelset config or setup option int time_final; // time (in seconds) or steps left or played int score_time_final; // time (in frames) or steps played @@ -241,9 +242,6 @@ struct GameInfo // values for special game initialization control boolean restart_level; - // trigger message to ask for restarting the game - char *restart_game_message; - // values for special request dialog control boolean request_active; boolean request_active_or_moving; @@ -378,7 +376,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned int actual_frame_counter; + DelayCounter actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -455,8 +453,8 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); void RequestRestartGame(char *); -void CheckGameOver(void); +boolean CheckRestartGame(void); boolean checkGameSolved(void); boolean checkGameFailed(void); boolean checkGameEnded(void);