X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=65e0375a75e9db07ba9dc6dcc0485c291486deaf;hb=bedda26c9679746341258d3c69cc36793051d4c2;hp=2f21455f8cfe65e2470a006ed6f26afd5c5a637d;hpb=aecdc1103c5dff9ef3900c213931d526df0cb3a7;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 2f21455f..65e0375a 100644 --- a/src/game.h +++ b/src/game.h @@ -281,6 +281,8 @@ struct PlayerInfo boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -344,6 +346,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -352,7 +356,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -366,6 +370,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); void GameActions_RND_Main(); void GameActions_RND();