X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=656bb396083890e739304799e23fdc5ed63e0243;hb=refs%2Fheads%2Fmaster-next-patch-release;hp=a4b1b0c5951e11bf8e8f55e67b60c83dca41882c;hpb=320d4a2e79c5562cc55d83927e0ac4d05080ccb4;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index a4b1b0c5..26c186fe 100644 --- a/src/game.h +++ b/src/game.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.h // ============================================================================ @@ -36,6 +36,11 @@ #define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" #define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF +#define STR_SCORES_TYPE_LOCAL_ONLY "local_scores_only" +#define STR_SCORES_TYPE_SERVER_ONLY "server_scores_only" +#define STR_SCORES_TYPE_LOCAL_AND_SERVER "local_and_server_scores" +#define STR_SCORES_TYPE_DEFAULT STR_SCORES_TYPE_LOCAL_AND_SERVER + #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 @@ -156,6 +161,8 @@ struct GameInfo boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; + boolean use_masked_elements; + boolean use_masked_elements_initial; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -178,6 +185,10 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; + // flags to indicate which game actions are used in this game + boolean use_key_actions; + boolean use_mouse_actions; + // variable within running game int yamyam_content_nr; boolean robot_wheel_active; @@ -192,7 +203,11 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; - boolean no_time_limit; // (variable only in very special case) + boolean no_level_time_limit; // (variable only in very special case) + boolean time_limit; // forced by levelset config or setup option + + int time_final; // time (in seconds) or steps left or played + int score_time_final; // time (in frames) or steps played int score; int score_final; @@ -215,7 +230,7 @@ struct GameInfo // values for the new EMC elements int lenses_time_left; int magnify_time_left; - boolean ball_state; + boolean ball_active; int ball_content_nr; // values for player idle animation (no effect on engine) @@ -232,12 +247,16 @@ struct GameInfo // values for special request dialog control boolean request_active; + boolean request_active_or_moving; // values for special game control int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; - boolean set_centered_player_fast; + boolean set_centered_player_wrap; + + // values for single step mode control + boolean enter_single_step_mode; // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -360,7 +379,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned int actual_frame_counter; + DelayCounter actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -373,6 +392,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -391,7 +412,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void); @@ -403,6 +424,8 @@ void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); +void MergeServerScore(void); + void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -454,8 +477,8 @@ boolean CheckEngineSnapshotList(void); void CreateGameButtons(void); void FreeGameButtons(void); +void MapLoadSaveButtons(void); void MapUndoRedoButtons(void); -void UnmapUndoRedoButtons(void); void ModifyPauseButtons(void); void MapGameButtons(void); void UnmapGameButtons(void);